![]() ![]() The full tutorial videos can be found on ArtStation Learning. This is a collaborative project with ArtStation. iClone (optional): this is an additional step that you can follow to take the creature and the rig from Character Creator 3, and produce the animation.Substance Painter: We’ll use this tool to bake some Mesh maps and to create the textures for our creature.However, you can totally do the same thing within ZBrush using the UVMaster Plugin and I’ll show you how (this is an official plugin for ZBrush so it comes with it). Rizom UV (optional): This is a dedicated tool for UV mapping and the one I prefer to produce and pack my UVs.This is also where we’ll keep our ‘master file’ for the project. ZBrush: We’ll use ZBrush to adjust the volumes from the base mesh, create additional geometry, add details, and export texture maps that we can use in the texturing process. ![]() We’ll use this to set up the base for our creature and later on, to pose and render the final image.
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